Please note, this is a STATIC archive of website www.javatpoint.com from 19 Jul 2022, cach3.com does not collect or store any user information, there is no "phishing" involved.
Javatpoint Logo
Javatpoint Logo

ScrollView

It is almost impossible to design and develop any iOS applications without using imageview. ImageView can be defined as an object that can display the images on the interface of the iOS applications. It is the instance of the UIImageView class, which inherits UIView.

ImageView draws the image on the interface where the UIImage object specifies the image. We can use the imageview object to display the contents of various image files such as JPG or PNG. UIImageView class contains various methods and properties by using which we can configure the imageview programmatically. We can also configure the animated images to display on the interface.

Adding ImageView to the interface

  1. Search for the UIImageView in the object library and drag the result to the storyboard.
  2. Define the auto-layout rules for the image view to govern its position and size on the different screen devices.
  3. Create a connection outlet of the imageview in the ViewController class.
  4. Assing the image to the imageview programmatically or using the storyboard.

Adding images to the project in Xcode

Adding images to the project in Xcode is as simple as dragging an image file to the assets folder of the project in Xcode from the local device storage.

Access the Assets.xcassets folder in the Xcode, as shown in the following image. This folder contains all the assets that are being used in the project, including the app icon.

iOS ImageView

Initially, there are no assets in the Xcode. To add a new imageset in the assets, right-click in the left pane below the AppIcon and choose New ImageSet from the list.

iOS ImageView

This will create the New Image Set (folder in the assets). Here, we need to drag and drop the image files from the local device to the new image set in the Xcode.

The following image shows an imageset where we can drop the image we want from the local device.

iOS ImageView

In iOS applications, there three categories of images that can be added to the project based on the dimensions, I.e., 1X, 2X, and 3X. The above image also shows Universal mentioned below the image. It means that the image can be used for universal devices, including IPad and iPhone. However, we can specify the intended category of device in the right pane of the window, as shown in the following image.

iOS ImageView

Interface Builder Attributes

SN Attribute Description
1 Image It represents an UIImage object to display. We can set the image from the storyboard or programmatically by using the image or animatedImages property of UIImageView class.
2 Highlighted It represents an UIImage object which is displayed when the imageview is highlighted. To set this attribute programmatically, we can use highlightedImage or highlightedAnimationImages property.
3 State This attribute is used to change the initial state of imageview to highlighted. Use the isHighlighted property to check whether the imageview is in highlighted state.

Scaling images in ImageView

The contentMode property of the image view is used to determine how to display the image properly. If the size of the images to display using imageview doesn't match the size of the imageview itself, then we need to configure the appearance of the image on the interface. However, it is the best practice to use the same sizes images, but imageview can scale the images to fit all or some of the available spaces. The UIView.ContentMode.scaleAspectFit and UIView.ContentMode.scaleAspectFill modes scale the image to fit or fill the space while maintaining the image's original aspect ratio. The UIView.ContentMode.scaleToFill value scales the image without regard to the original aspect ratio, which can cause the image to appear distorted. Other content modes place the image at the appropriate location in the image view's bounds without scaling it.

Image Transparency

If the size of the image is smaller than the imageview, than any transparency in the image leads to the background display through since the image is composited onto the imageview background and then onto the rest of the available image.

  • If the image view's isOpaque property is true, the image's pixels are composited on top of the image view's background color, and the alpha property of the image view is ignored.
  • If the image view's isOpaque property is false, the alpha value of each pixel is multiplied by the image view's alpha value, with the resulting value becoming the actual transparency value for that pixel. If the image does not have an alpha channel, the alpha value of each pixel is assumed to be 1.0.

Example 1

In this example, we will create an imageview and will set an UIImage object to the imageview programmatically by using its image property. For this purpose, we will add a new image to the Xcode project.

Interface Builder

To add an image view to the storyboard, search for imageview in the object library, and drag the result to the storyboard.

iOS ImageView

Define the auto-layout rules for the image view to govern its size and position on different screen sizes. However, we will also add an image to the assets in Xcode from the local device, as shown in the below image.

iOS ImageView

The main.storyboard is shown in the following image.

iOS ImageView

ViewController.swift

Output:

iOS ImageView

The content mode of the imageview is set to scaleToFit by default. However, if we set it to scaleToFill, the output of the above program is shown in the following image.

iOS ImageView

Adding touch events to the imageview

By default, the imageview doesn't respond to the events. However, we can set the imageview's isUserInteractionEnabled property to true to make the user interaction enabled for the imageview. We can configure the tap gestures for the imageview using UITapGestureRecognizer.

Consider the following image in which, we will configure the tap gesture for the imageview shown in example 1.

Example

In this example, we will add another view controller to the storyboard we created in example 1. We will define a segue between the View Controllers with the identifier string "segue" as shown in the following image.

Main.storyboard

We will define the tap gesture recognizer for the image view and will set the isUserInteractionEnabled property

iOS ImageView

ViewController.swift

Output:

iOS ImageView
Next TopicPickerView





Youtube For Videos Join Our Youtube Channel: Join Now

Feedback


Help Others, Please Share

facebook twitter pinterest

Learn Latest Tutorials


Preparation


Trending Technologies


B.Tech / MCA